﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Tank{

    private float speed;
    private float steer;

    public float Speed
    {
        get
        {
            return speed;
        }

        set
        {
            speed = value;
        }
    }

    public float Steer
    {
        get
        {
            return steer;
        }

        set
        {
            steer = value;
        }
    }
    
    void Rotate()
    {

    }
}
